hackbase-type3 TYPE 3 HACKBASE
"UNDERGROUND "PERMANTENTLY TEMPORARY" FACILITY"

http://ranchodelicioso.com/wp-content/uploads/2013/01/shade-structure-for-plants.jpg
"Permanently-Temporary state"

Part of 🔗architecture series.

Last updated:
    2017-02-23 moved out from 🔗hackbase-type2






Preparation

* buy rural agriculture land. optimize for having very deep soil (until hard rock is hit). possibly, also dig into the rock.
~ 2 months

* dig out all the soil and put 50% of it on the sides, creating artificial walls.
~ 3 days

* fast growing shrubs/trees (Bamboo?) is put there, thickly. "build a forest".
~ 10 days

* wait for vegetation to grow.
~ 3 months

* make a 2.5m tall "subterranean facility". possibly scaffolding steel tubes + planks + impermeable wrap barrier. then back soil over it. 
~ 3 days

* on the top, grow things. some things need a shade, like tomatoes, papayas. This should officially not be a "structure". also build it so it can go in 1 hour. everything must be able to go in 1 hour.
~ 10 days



Upkeep / Inhabitation

* this means you are already invisible to the outside. if you put a tent there in the night it's a good place to sleep/live. you can easily cover the tents in the day to camouflage them all at once, or put them out independently.
~ permanently temporary

* people can freely hang around in the day, working on the tomatoes with laptops. there are sensors and actuators everywhere anyway.

* have strong but non-visible surveillance systems (on immediate terrain, like area laser-break sensors, and on all inbound approaches). best if the property is 5-10 minutes on the side of the main roads. this means that anything going there gives you advanced warning. you can organize the protocols on what to do with the people then.

* the underground stuff is not public anyway, and would, in a conceptual ideal, be able to "self-destruct" (return to original state). 



More

:
    * see 🔗ordering for "field security" developments
    * see 🔗hacking-housing-pad for locality law/habitation research
    * [...]

JavaScript license information


(Site generated by E2H, an "Etherpad hypermedia" project by @dcht00). Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


Edit Site

Talk